
It's not uncommon for people to contact Chad with various writing questions. Over the years he's found that most of these questions fall into the same categories. He's also discovered his time growing more and more scarce when it comes to having the means to reply with anything truly helpful. It's because of this he's opted to create a page where people can find information that in the very least can help point them in the right direction.
While what's shared is from what he's learned or experienced over the years it isn't the final word on any of these topics. It's also going to be more general in scope; Chad can't speak to every situation directly. And none of what's shared has any guarantee of success. If any opinions are shared they are his alone. You don't have to agree with anything he shares or says, and he doesn't pretend to be an expert on anything either.
Chad Corrie and this website are also not responsible for anything posted on any other websites or resource locations provided as links. And anything listed that's been created by Chad is also copyrighted by him. If you'd like to share the information with others please send them to the page. Otherwise, please contact Chad for his permission before doing anything outside of reading/listening to the material provided.
How to Get Reviews
Promotional Swag Tips
Crafting Your Professional Signature
Stock Signings
Setting up a Book Signing
Getting into Libraries
Beyond the Bookstore
Some Writing Advice
Working with Social Media
Working with Websites
Finding Artists for your Work
The Importance of Distribution
Exploring the Podcast Option

Cauldron of Worlds focuses on creating various story universes and worlds. In it Chad shares some tips and ideas on what he's learned over the years in creating his own various story universes as well as providing some insight into some of the nuts and bolts (and behind the scenes information) that went into some of what he's created.
We explore some of the basic elements that help build the foundation of world design: developing and/or finding a touchstone, premise, and purpose for your world.
A look at how the creation of three simple guides can help make all your world building efforts more effective and consistent.
Chad introduces another part of world building that often gets overlooked, that is figuring out the system or systems of weights and measures used in your world.
A look at monetary systems: how to develop one, what they can be used for, and some other benefits they can provide to your world setting and overall world development narrative.
In this episode we talk some about the basics of working with and designing continents and landmasses for your world setting.
In this episode we talk some about how you can go about creating races for your world settings by use of a template that covers their most common and helpful aspects.
Continuing from the previous episode about belief systems, we talk about how to develop and use monotheistic belief systems.
Continuing from the previous episode about belief systems, we talk about how to develop and use polytheistic belief systems.
Chad answers some questions related to world design. If you'd like to send in some questions of your own, send them to cauldron(at)chadcorrie.com.
This episode discusses how to flesh out and establish various kingdoms, societies, and nations in your world setting.
In this episode we explore some differences creating worlds for strictly comic--and book--based settings.
In this episode we take a look at crafting or fine tuning your world setting for audio options and just what that might look like in general.
In this episode we explore the idea of a multiverse and how you can begin digging into it for your own world(s).
Chad often gets asked by other writers if he has any tips or “sagacious quips" he can share with those pursuing the same path. And while what is shared on this page is more or less an encapsulation of such insight, there are a few shorter bits that have been shared below. As with anything on this page, this is just one person’s thoughts; feel free to use, adapt, and pass on as you choose.
DON’T WRITE TO THE END
READ YOUR WORK ALOUD
USE PLACEHOLDER NAMES
START IN THE MIDST OF THE ACTION
SKETCH OUT A SCENE TO BEGIN
READ OUTSIDE YOUR GENRE
FOCUSED CHARACTER INTRODUCTIONS
STRIVE TO KEEP YOUR VOICE
When you write resist the temptation to write until the end of your idea or inspiration for the day, instead leaving some of it unfinished. In this way you have something that will percolate until you sit down again which will provide a natural starting point to continue and thus saving you valuable time to get work written.
When you edit your book make sure to read it aloud as you do. Not only will you find more typos and issues potential readers may encounter as you force yourself to hear the story with a fresh ear, but you’ll also learn how it will sound when read for audiobooks, helping you make any needed corrections for both listener and reader alike.
Sometimes it’s easier to just use placeholder names if you’re stuck on a certain name for a person, location, or even creature in your writing. Instead of slowing the flow when you’re in the midst of things, putting in a simple name to mark the person/place, etc will suffice. Later you can find and replace the word with the preferred one you’ve chosen. Note, however, it's better to use a name or word that won’t get confused with someone or something else later on. This also helps to make it easier to locate in the find and replace process.
Whenever possible, try and start things off in the midst of the action. Sometimes build up is important to the story and/or character development, but the reader doesn’t always need to see every step leading to the initial action if they aren’t crucial to the story.
For example, following along with a character as they get up, get ready for and then leave the house for work isn’t really needed if the main gist of the scene is meant to focus on their actual arrival in the workplace parking lot. Focusing on the most dynamic parts of the scene will help flow and pacing as well as keep readers hooked.
Sometimes you don’t need all the details to write a scene in your initial draft, allowing you to simply work with a sketch of what you wish to have as the end result instead. A simple layout of the room/area and the basics of who is who and and what is where can allow you to get the high points of the scene nailed down and set up so you can go in to flesh out and smooth things over later. This allows you to focus on the story and energy of the process while the energy is still there rather than having to take time to refine details along the way, which often slows things down in the process.
It’s always a good idea to read outside the genre(s) in which you write. Not only will it help you see and learn more about the craft part of writing but also give you insight into other elements of story you can adopt as needed for your own tales. Reading different genres also will help provide a refresh to your own eyes and mind in looking at and taking on your own work. And its also a good idea to read some non-fiction in the mix with the genre work, which can help not only educate but inform various elements of structure, synthesis and concision of ideas, and other concepts and skills that can prove useful in your efforts.
When introducing a new character it's often a good idea to do so in the midst of their element. That is show the reader what is a core aspect about them from the start by having them in the thick of what they are about and/or do.
So if a character is a paramedic introduce them in the midst of an event where they can showcase their talents. If they are a gladiator have them start things off in the midst of a fight in the colosseum, and so forth. This makes for an easier way to present a character that’s also engaging for the reader as well as provides a compelling scene that will better hook and stay with both reader and character for the rest of the story.
The longer you write and the more you read and take in other forms of media, there can be a temptation or even subtle pull to change or alter your voice in subtle or even not so subtle ways. It’s important to resist such temptations and be mindful of striving to keep your voice your own. While there are always things that can be improved on the mechanical and business side of the coin (grammar usage, plotting, general structure, and so forth) it’s important to not seek to alter what makes your voice your own without some very compelling reason or necessity. Consistency is important to a story and body of work as well as any author’s confidence in what they create.
Peruse the following resources organized under four distinct catagories.

Christa Yelich-Koth (Editor)
Brian Miller (Colorists)
Taylor Esposito (Letterer)
Matt Wendt (Artist)
The following links provide additional insight into various topics of interest. Please note neither this website, Chad Corrie, or Corrie, Inc. are responsisble for the content of the websites to which these links connect.
Publisher's Weekly
Writer's Digest
Writer Beware
Glossary of Industry Terms
How the NY Times Bestseller List Works
Imprint Breakdown of "the Big Five"
BISAC Subject Code List
Query Tracker
Agent Query
Manuscript Wish List
A Basic Summary/Intro to Media Options
Options/Purchase Agreement
How Dramatic Rights are Sold
Making Books into Movies
Stephen King's Take on the Process
Animation Business Insights
How to Write a Logline
Publishing 101
Two or More Years from Publication (Author)
Two or More Years from Publication (Publisher)
10-18 Months before Publication
6-9 Months Before Publication
Six Months out from Pub Date
The Final Push
The Book Hits Bookstores
Sell-Throughs
An Indie Audiobook Introduction
Ahab | Narrator/Book Resource
Respeecher
Micmonster
An Introduction to Royalties
An Introduction to Advances
The Business of Publishing
Protecting Merchandising Rights
Earning Out An Advance
Lunar Distribution (Comics)
Ingram Content
Two Rivers Distribution
GotPrint
VistaPrint
Clear Bags
Book Displays
WORKING WITH SOCIAL MEDIA