Writer%27s%20Desk_logo

A RESOURCE PAGE FOR WRITERS

It's not uncommon for people to contact Chad with various writing questions. Over the years he's found that most of these questions fall into the same categories. He's also discovered his time growing more and more scarce when it comes to having the means to reply with anything truly helpful. It's because of this he's opted to create a page where people can find information that in the very least can help point them in the right direction.

While what's shared is from what he's learned or experienced over the years it isn't the final word on any of these topics. It's also going to be more general in scope; Chad can't speak to every situation directly. And none of what's shared has any guarantee of success. If any opinions are shared they are his alone. You don't have to agree with anything he shares or says, and he doesn't pretend to be an expert on anything either.

Chad Corrie and this website are also not responsible for anything posted on any other websites or resource locations provided as links. And anything listed that's been created by Chad is also copyrighted by him. If you'd like to share the information with others please send them to the page. Otherwise, please contact Chad for his permission before doing anything outside of reading/listening to the material provided.

Cadulron%20of%20Worlds_Logo_blk
A World Building Podcast

Cauldron of Worlds focuses on creating various story universes and worlds. In it Chad shares some tips and ideas on what he's learned over the years in creating his own various story universes as well as providing some insight into some of the nuts and bolts (and behind the scenes information) that went into some of what he's created.

EPISODE 1

TOUCHSTONE, PREMISE, PURPOSE

We explore some of the basic elements that help build the foundation of world design: developing and/or finding a touchstone, premise, and purpose for your world.

EPISODE 2

THREE GUIDES YOU’LL ALWAYS NEED

A look at how the creation of three simple guides can help make all your world building efforts more effective and consistent.

EPISODE 3

CRAFTING HISTORY

Chad discusses some tips on how to craft a historical spine for your world/world setting—going for both the general history and the more regional/refined sorts of history.

EPISODE 4

CALENDARS & TIMEKEEPING

A look at calendars and timekeeping—namely some ways you can use them along with sharing some simple ways it can be done without causing too much extra work.

EPISODE 5

WEIGHTS & MEASURES

Chad introduces another part of world building that often gets overlooked, that is figuring out the system or systems of weights and measures used in your world.

EPISODE 6

MONETARY SYSTEMS

A look at monetary systems: how to develop one, what they can be used for, and some other benefits they can provide to your world setting and overall world development narrative.

EPISODE 7

DEVELOPING A COSMOLOGY

Continuing the macro to micro approach to world building today we tackle cosmology—namely what it is and some ideas on how to develop your own.

EPISODE 8

PLANET CREATION

Continuing the macro to micro approach today we tackle creating a planet—sharing some approaches and ideas to take that can help spur you on in building your own.

EPISODE 9

CONTINENTS & LANDMASSES

In this episode we talk some about the basics of working with and designing continents and landmasses for your world setting.

EPISODE 10

CREATING RACES

In this episode we talk some about how you can go about creating races for your world settings by use of a template that covers their most common and helpful aspects.

EPISODE 11

CREATING MONSTERS

In this final episode of season one we take a look at creating monsters and monstrous races.

EPISODE 12

DEVELOPING BELIEF SYSTEMS

This first episode of the second season introduces the concept of belief systems and how to create and use them in your world setting(s).

EPISODE 13

MONOTHEISM

Continuing from the previous episode about belief systems, we talk about how to develop and use monotheistic belief systems.

EPISODE 14

POLYTHEISM

Continuing from the previous episode about belief systems, we talk about how to develop and use polytheistic belief systems.

EPISODE 15

PHILOSOPHIES

We continue our look at developing belief systems for your world setting by exploring the concept of philosophies.

EPISODE 16

A SECULAR WORLDVIEW

We wrap up our look at developing belief systems by exploring the concept of a secular worldview.

EPISODE 17

Q&A

Chad answers some questions related to world design. If you'd like to send in some questions of your own, send them to cauldron(at)chadcorrie.com.

EPISODE 18

KINGDOMS, SOCIETIES, NATIONS 

This episode discusses how to flesh out and establish various kingdoms, societies, and nations in your world setting.

EPISODE 19

MAGIC

This episode discusses how to flesh out your own take on magic in your world setting.

EPISODE 20

SETTING THE RANGE

A look at how far and how deep you want to take your world building. Or in other words, setting up and defining your world building parameters.

EPISODE 21

COMICS VS. BOOKS

In this episode we explore some differences creating worlds for strictly comic--and book--based settings.

EPISODE 22

AUDIO OPTIONS

In this episode we take a look at crafting or fine tuning your world setting for audio options and just what that might look like in general.

EPISODE 23

ROLEPLAYING GAMES

In this episode we take a look at crafting or fine tuning your world setting for roleplaying games and just what that might look like in general.

EPISODE 24

CREATIVE JOINT EFFORTS

With the start of this new season we also adopt a new format, moving into a quarterly release schedule. In this episode Chad talks about working with others in joint creation efforts.

EPISODE 25

MANAGING YOUR MULTIVERSE

In this episode we explore the idea of a multiverse and how you can begin digging into it for your own world(s).

EPISODE 26

ALTERNATIVE EARTHS

In this penultimate episode of season three Chad talks about developing different versions of Earth as we know it for use in your own world settings.

EPISODE 27

FINAL THOUGHTS

The final episode of Cauldron of Worlds wherein Chad shares some parting thoughts and information. Thank you for your time and support over these last three seasons!

QUICK TIPS

Chad often gets asked by other writers if he has any tips or “sagacious quips" he can share with those pursuing the same path. And while what is shared on this page is more or less an encapsulation of such insight, there are a few shorter bits that have been shared below. As with anything on this page, this is just one person’s thoughts; feel free to use, adapt, and pass on as you choose.

When you write resist the temptation to write until the end of your idea or inspiration for the day, instead leaving some of it unfinished. In this way you have something that will percolate until you sit down again which will provide a natural starting point to continue and thus saving you valuable time to get work written. 

When you edit your book make sure to read it aloud as you do. Not only will you find more typos and issues potential readers may encounter as you force yourself to hear the story with a fresh ear, but you’ll also learn how it will sound when read for audiobooks, helping you make any needed corrections for both listener and reader alike.

Sometimes it’s easier to just use placeholder names if you’re stuck on a certain name for a person, location, or even creature in your writing. Instead of slowing the flow when you’re in the midst of things, putting in a simple name to mark the person/place, etc will suffice. Later you can find and replace the word with the preferred one you’ve chosen. Note, however, it's better to use a name or word that won’t get confused with someone or something else later on. This also helps to make it easier to locate in the find and replace process.

Whenever possible, try and start things off in the midst of the action. Sometimes build up is important to the story and/or character development, but the reader doesn’t always need to see every step leading to the initial action if they aren’t crucial to the story.

For example, following along with a character as they get up, get ready for and then leave the house for work isn’t really needed if the main gist of the scene is meant to focus on their actual arrival in the workplace parking lot. Focusing on the most dynamic parts of the scene will help flow and pacing as well as keep readers hooked.

Sometimes you don’t need all the details to write a scene in your initial draft, allowing you to simply work with a sketch of what you wish to have as the end result instead. A simple layout of the room/area and the basics of who is who and and what is where can allow you to get the high points of the scene nailed down and set up so you can go in to flesh out and smooth things over later. This allows you to focus on the story and energy of the process while the energy is still there rather than having to take time to refine details along the way, which often slows things down in the process.

It’s always a good idea to read outside the genre(s) in which you write. Not only will it help you see and learn more about the craft part of writing but also give you insight into other elements of story you can adopt as needed for your own tales. Reading different genres also will help provide a refresh to your own eyes and mind in looking at and taking on your own work. And its also a good idea to read some non-fiction in the mix with the genre work, which can help not only educate but inform various elements of structure, synthesis and concision of ideas, and other concepts and skills that can prove useful in your efforts.

When introducing a new character it's often a good idea to do so in the midst of their element. That is show the reader what is a core aspect about them from the start by having them in the thick of what they are about and/or do.

So if a character is a paramedic introduce them in the midst of an event where they can showcase their talents. If they are a gladiator have them start things off in the midst of a fight in the colosseum, and so forth. This makes for an easier way to present a character that’s also engaging for the reader as well as provides a compelling scene that will better hook and stay with both reader and character for the rest of the story.

The longer you write and the more you read and take in other forms of media, there can be a temptation or even subtle pull to change or alter your voice in subtle or even not so subtle ways. It’s important to resist such temptations and be mindful of striving to keep your voice your own. While there are always things that can be improved on the mechanical and business side of the coin (grammar usage, plotting, general structure, and so forth) it’s important to not seek to alter what makes your voice your own without some very compelling reason or necessity. Consistency is important to a story and body of work as well as any author’s confidence in what they create.

ESSAYS AND INSIGHT

Peruse the following resources organized under four distinct catagories.

Interview_image

INTERVIEWS

Christa Yelich-Koth (Editor)
Brian Miller (Colorists)
Taylor Esposito (Letterer)
Matt Wendt (Artist)